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Dragon Ball Z Budokai Tenkaichi 3 Apk Mod

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Dragon Ball Z: Budokai Tenkaichi 3

Dragon Ball Z: Sparking! METEOR

ドラゴンボールZ Sparking! METEOR

Developer(s)

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Publisher(s)

Series

Genre(s)

Mode(s)

Rating(s)

Platform(s)

Media

Input

DualShock 2, DualShock 3,Wii Remote and Nunchuk,Classic Controller,GameCube Controller

Dragon Ball Z: Budokai Tenkaichi 3, originally published in Japan as Dragon Ball Z: Sparking! METEOR (ドラゴンボールZ Sparking! METEOR) in Japan, is the third installment of theBudokai Tenkaichi series. The game was released for the PlayStation 2 and Wii on October 4, 2007 in Japan (in some regions, the Wii port saw a delay). The PlayStation 2 version was released on November 13, 2007 in North America and on November 9, 2007 in Europe. The Wii version was later released on December 3, 2007 in North America and on February 15, 2008 in Europe.[1]

Overview

Like its predecessor, despite being released under the Dragon Ball Z label, Budokai Tenkaichi 3 essentially touches upon all series installments of the Dragon Ball franchise, featuring numerous characters and stages set in Dragon Ball, Dragon Ball Z, Dragon Ball GT and numerous film adaptations of Z. The game also features one of Akira Toriyama's original characters, related to Dragon Ball through crossovers, Arale Norimaki fromDr. Slump.

Gameplay

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Budokai Tenkaichi 3 features 161 characters, almost the largest in any fighting game; being topped by Tobal 2, for which Akira Toriyama was a designer. Ryo Mito stated that the game would feature never-before-seen characters made exclusively for the game, referring to the Saiyans' Great Ape forms.[2] Gamestop offered an exclusive version with a bonus DVD containing the top 10 television series battles as voted by fans on the release date.

Several new notable features include: Battle Replay, night and day stages, the Wii's online capability, and Disc Fusion. Battle Replay allows players to capture their favorite fights and save them to an SD card to view later on. Night and day stages allow for more accurate battles in Dragon History, as well as the ability to transform into a Great Ape by using the moon. There are also several other time differences, such as dawn and afternoon. Not all stages provide different times. You can also change the aura of your character. The Wii version features online multiplayer capability, the first game in the series to have such a feature. Players can fight against anyone from around the globe with a ranking system showing the player's current standing compared to anyone else who has played online. As compensation for the lack of online, Spike has added a new 'Disc Fusion' system to the PlayStation 2 version. Inserting a Budokai Tenkaichi 1 or 2 disc during play unlocks Ultimate Battle or Ultimate Battle Z, modes featured in the respective games needed to unlock them. The game also supports 480p for both the Wii and the PlayStation 2 versions.
Other features in the game include more combo attacks or character specific combos, the Blast Combos, and the Z Burst Dash. The additional combo attacks will be able to help chain in more attacks for more damage and longer combos. The Blast Combos are normal combos used in the game, however by inputting the another button into the attack will allow you to use a blast attack for extra damage. Depending on the moves of the character you might not be able to use this feat such as Videl or Hercule. The Z Burst Dash is much faster and more evasive version of the Dragon Dash. It allows the user to get behind the opponent at high speeds for either a strike or to avoid a Blast 2 attack. The drawback to this technique is that it will rapidly drain the user of energy unless equipped with certain Z-items.

Game modes

  • Dragon History
    • Saiyan Saga
    • Frieza Saga
    • Android Saga
    • Majin Buu Saga
    • Special Saga (Movies)
    • Dragon Ball GT Saga
    • Dragon Ball Saga
    • What If Saga
  • Ultimate Battle
    • Sim Dragon
    • Mission 100
    • Survival
    • Disc Fusion (exclusively on the PlayStation 2 version)
  • Dragon World Tour
    • World Tournament
    • World Martial Arts Big Tournament
    • Cell Games
    • Otherworld Tournament
  • Duel
    • Single Battle
    • Team Battle
    • DP Battle
    • Battle Options
  • Dragon Net Battle(exclusively on the Wii version)
    • Custom Battle
    • Normal Battle
    • Friend Battle
    • Ranking Battle
    • View Ranking
    • Battle Record
  • Evolution Z
    • Character Customize
    • Item Shop
      • Item Exchange
      • Item List
    • Evolution Z Explanation
  • Ultimate Training
    • Training
    • Battle Training
  • Data Center
    • Password Input Screen
    • Fighter Catalog
    • Replay
  • Character Reference
  • Options
  • Shenron

New gameplay elements

Several new features have been added to Budokai Tenkaichi 3. These include:

  • Sonic Sway – This technique allows the player to evade the opponent's attacks. Since it takes longer for the attacker to get back into their fighting stance than it does the player dodging the attacks, the attacker is left with an open defense. The one evading can then quickly counter-attack their opponent. However, this feature only applies to the weak basic melee strikes, the user will still be hit if they attempt to use Sonic Sway on a Rush or Smash attack.
  • Rush Ki Wave – A brand new combo finisher exclusive to some characters that allows them to send their opponent flying away with a charged one-handed beam.
  • Z-Counter – The ability to block and counterattack by moving quickly behind the enemy. This is a technique seen in the series many times.
  • Z Burst Dash – An enhanced version of the dash attack from the previous games, this technique allows players to zig and zag behind the opponent as they move at high speed.

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  • The addition of a new day and night system allows certain characters to harness the power of the moon to transform into a Great Ape.
  • With the addition of the Battle Replay mode, players can now capture up to seven of their favorite fights and watch them again later on. There are also several camera angles that can be used to swap views of the battle: behind the player's shoulder or behind the opponents shoulder. The bars at the top can also be removed for better viewing.
  • The addition of character disintegration from certain Ultimate Attacks, such as Dirty Fireworks or Shining Sword Attack, depending on how much health the opponent has.
  • The Wii version does not make use of the Wii's sensor bar. The game instead uses the Wii Remote's accelerometer which provides animations demonstrating how to perform techniques (much like previous games provide the button combinations that are required to execute a technique).[3]

  • The game's story mode, called Dragon History, has been completely changed from the previous installments. Some cutscenes take place during the middle of a battle, interrupting the fight for a short time while the two characters talk, while others take place during the battle themselves. During in-game cutscenes, dialogue appears at the bottom of the screen as the player fights, and what each character says depends on how the match is going. The player can also issue one-hit KOs in story mode by dealing the blow used to kill their opponent in the source material. The story mode is also significantly shorter than previous installments (missing battles such as Piccolo vs. Cell, and Gohan vs. Super Buu).
  • A new Z-Point system replaces the leveling system from Budokai Tenkaichi 2. The more Z-Points a character has, the more Z-Items can be equipped.
  • The Wii port of Budokai Tenkaichi 3 can be played using several different control setups, and is not restricted to the console's Wii Remote and Nunchuk alone. Instead, the player can choose to use the Classic Controller or the GameCube controller, as well. The Classic Controller set up has been best received by critics, whom cite the Wii Remote as a fun method of play for casual gamers, but one that does not always maintain the responsiveness for hardcore gameplay.
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